
The client is a leading international consulting company specializing in real estate, infrastructure, and industrial sector solutions. Headquartered in Stuttgart, Germany, they operate in over 60 locations worldwide with approximately 6,000 employees.
They are recognized for their strong focus on sustainability, digital transformation, and industrial modernization, delivering cost-efficient, future-ready solutions tailored to complex enterprise environments.
This initiative brings a physical exhibit to life online, transforming it into an interactive 3D experience centered on a coastal/waterfront environment. Through a navigable underwater terrain dotted with points of interest, visitors are guided through storytelling that highlights climate change, rising sea levels, and the marine ecosystems affected by them - supported by dynamic, time-based data overlays such as sea-level trends, ecological indicators, and environmental monitoring data.
The platform serves two audiences: the general public, who engage with an immersive, educational visualization; and professional content teams, who use an authenticated CMS interface to curate narratives, manage content, and reuse educational modules across future initiatives.
Technically, the platform combines a Next.js/React frontend, Three.js/React Three Fiber for 3D rendering, a Strapi (Node.js) headless CMS backend with Redis caching, and Blender-produced 3D assets — integrated with an external dataspace via a participant agent. Delivery is structured across 5 phases: Onboarding, Core Components & Demo, Scenarios for Professionals, Public-Facing Adaptation, and Operational Improvement.
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• Build the 3D scene using React Three Fiber
• Implement cameras, lighting, fog, and underwater effects
• Load and manage GLB/glTF assets efficiently
• Optimize WebGL performance and memory usage
• Implement interaction (selection, navigation, inspection)
• Demonstrated experience building interactive 3D web experiences with Three.js and React Three Fiber
• Strong understanding of WebGL performance considerations: draw calls, memory management, LOD, and asset streaming
• Experience implementing cameras, lighting setups, and atmospheric/environmental effects (e.g., fog, underwater effects)
• Comfortable working with glTF/GLB asset pipelines and optimizing them for real-time rendering
• Experience building user interaction patterns in 3D scenes (selection, navigation, inspection/hotspots)
• Ability to work closely with a 3D Artist/Technical Artist to align on asset performance constraints
• Fluent in English (written and spoken); remote-work experience