
The client is a leading international consulting company specializing in real estate, infrastructure, and industrial sector solutions. Headquartered in Stuttgart, Germany, they operate in over 60 locations worldwide with approximately 6,000 employees.
They are recognized for their strong focus on sustainability, digital transformation, and industrial modernization, delivering cost-efficient, future-ready solutions tailored to complex enterprise environments.
This initiative brings a physical exhibit to life online, transforming it into an interactive 3D experience centered on a coastal/waterfront environment. Through a navigable underwater terrain dotted with points of interest, visitors are guided through storytelling that highlights climate change, rising sea levels, and the marine ecosystems affected by them - supported by dynamic, time-based data overlays such as sea-level trends, ecological indicators, and environmental monitoring data.
The platform serves two audiences: the general public, who engage with an immersive, educational visualization; and professional content teams, who use an authenticated CMS interface to curate narratives, manage content, and reuse educational modules across future initiatives.
Technically, the platform combines a Next.js/React frontend, Three.js/React Three Fiber for 3D rendering, a Strapi (Node.js) headless CMS backend with Redis caching, and Blender-produced 3D assets — integrated with an external dataspace via a participant agent. Delivery is structured across 5 phases: Onboarding, Core Components & Demo, Scenarios for Professionals, Public-Facing Adaptation, and Operational Improvement.
.
• Create and maintain 3D assets in Blender
• Optimize geometry, textures, and UVs for real-time web rendering
• Bake normal maps and AO maps
• Export assets in glTF / GLB format
• Work closely with the 3D engineer to meet performance constraints
• Strong portfolio demonstrating 3D asset creation in Blender, ideally for real-time/web or game engine contexts
• Hands-on experience optimizing geometry, textures, and UV layouts specifically for real-time rendering performance (not film/offline rendering)
• Experience baking normal maps and ambient occlusion (AO) maps
• Proficiency exporting production-ready assets in glTF/GLB format
• Experience collaborating directly with engineers to meet technical performance budgets (polycount, texture size, draw calls)
• Environmental/underwater or naturalistic scene experience is a plus, given the project's subject matter (Kiel Fjord underwater terrain)
• Fluent in English (written and spoken); remote-work experience