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3D Artist / Technical Artist (Blender)

3D Artist / Technical Artist (Blender)

Digital Transformation R&D
ЛОКАЦІЯ
Віддалено
СПЕЦІАЛІЗАЦІЯ
Other
РІВЕНЬ
N/A
СТЕК ТЕХНОЛОГІЙ
Blender, Optimization for Real-Time Rendering, Texture Baking
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Ваші дані

Дані про кандидата

0/4000

ПРО КЛІЄНТА

The client is a leading international consulting company specializing in real estate, infrastructure, and industrial sector solutions. Headquartered in Stuttgart, Germany, they operate in over 60 locations worldwide with approximately 6,000 employees.

They are recognized for their strong focus on sustainability, digital transformation, and industrial modernization, delivering cost-efficient, future-ready solutions tailored to complex enterprise environments.

ПРО ПРОЄКТ

This initiative brings a physical exhibit to life online, transforming it into an interactive 3D experience centered on a coastal/waterfront environment. Through a navigable underwater terrain dotted with points of interest, visitors are guided through storytelling that highlights climate change, rising sea levels, and the marine ecosystems affected by them - supported by dynamic, time-based data overlays such as sea-level trends, ecological indicators, and environmental monitoring data.

 

The platform serves two audiences: the general public, who engage with an immersive, educational visualization; and professional content teams, who use an authenticated CMS interface to curate narratives, manage content, and reuse educational modules across future initiatives.

 

Technically, the platform combines a Next.js/React frontend, Three.js/React Three Fiber for 3D rendering, a Strapi (Node.js) headless CMS backend with Redis caching, and Blender-produced 3D assets — integrated with an external dataspace via a participant agent. Delivery is structured across 5 phases: Onboarding, Core Components & Demo, Scenarios for Professionals, Public-Facing Adaptation, and Operational Improvement.

ТВОЯ КОМАНДА

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ЩО ДЛЯ ТЕБЕ

  • Interview process that respects people and their time
  • Professional and open IT community
  • Internal meet-ups and resources for knowledge sharing
  • Time for recovery and relaxation
  • Bright online and offline events
  • Opportunity to become part of our internal volunteer community

ЗА ЩО БУДЕШ ВІДПОВІДАТИ

• Create and maintain 3D assets in Blender
• Optimize geometry, textures, and UVs for real-time web rendering
• Bake normal maps and AO maps
• Export assets in glTF / GLB format
• Work closely with the 3D engineer to meet performance constraints

НЕОБХІДНІ НАВИЧКИ

      Strong portfolio demonstrating 3D asset creation in Blender, ideally for real-time/web or game engine contexts

      Hands-on experience optimizing geometry, textures, and UV layouts specifically for real-time rendering performance (not film/offline rendering)

      Experience baking normal maps and ambient occlusion (AO) maps

      Proficiency exporting production-ready assets in glTF/GLB format

      Experience collaborating directly with engineers to meet technical performance budgets (polycount, texture size, draw calls)

      Environmental/underwater or naturalistic scene experience is a plus, given the project's subject matter (Kiel Fjord underwater terrain)

      Fluent in English (written and spoken); remote-work experience

Recruiter Iulia Oancea
Твій рекрутер
Iulia Oancea

Надіслати резюме

0/4000

за репост — плюси в карму (а можливо і реферальні бонуси)